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--show-build-abs-srcdirShows the top source directory on the machine where the binary was compiled, as an absolute path.
--show-build-bin-idShows the internal ’bin-id’ value. This value does not mean anything in itself but it’s supposed to change each time you compile the game.
--show-build-bugs-urlShows the URL to make bug reports.
--show-build-cflagsShows what value you should put in ’CFLAGS’ (environment variable) if you want to compile programs that use Liquid War 6 as a library, and include ’liquidwar6.h’.
--show-build-codenameShows the codename associated with this version, generally the name of someone famous who is war-related (a general, an emperor...).
--show-build-configure-argsShows the arguments that have been passed to the GNU Autoconf ’./configure’ script when building the program. This can be very usefull if you want to know how the program has been built.
--show-build-copyrightShows a very short copyright notice.
--show-build-datadirShows the ’datadir’ value as passed to the GNU Autoconf ’./configure’ script when compiling the program. Default is ’/usr/local/share’. This is the generic, non Liquid War 6 specific data directory. Liquid War 6 related data is stored elsewhere (usually in a sub-directory) see the ’data-dir’ switch for more information. ’datadir’ is not ’data-dir’. That’s the point.
--show-build-dateShows the date when the binary was compiled.
--show-build-docdirShows the ’docdir’ value as passed to the GNU Autoconf ’./configure’ script when compiling the program. Default is ’/usr/local/share/doc/liquidwar6’.
--show-build-enable-allinoneShows wether the ’allinone’ option has been chosen when building the game. This depends on parameters passed to ’./configure’.
--show-build-enable-consoleShows wether the console has been enabled when building the game. This depends on parameters passed to ’./configure’ and also on the presence of ncurses and readline.
--show-build-enable-fullstaticShows wether the ’fullstatic’ option has been chosen when building the game. This depends on parameters passed to ’./configure’.
--show-build-enable-gcovShows wether the game was build with suitable informations for gcov. This depends on parameters passed to ’./configure’.
--show-build-enable-gprofShows wether the game was build with suitable informations for gprof. This depends on parameters passed to ’./configure’.
--show-build-enable-gtkShows wether GTK+ support has been enabled when building the game. This depends on parameters passed to ’./configure’ and also on the presence of GTK+ headers and libs. It uses pkg-config to detect it.
--show-build-enable-instrumentShows wether the game was build with the ’-finstrument-functions’ GCC switch. This depends on parameters passed to ’./configure’.
--show-build-enable-mod-cacaShows wether the mod-caca graphical backend has been enabled when building the game. This depends on parameters passed to ’./configure’ and also on the presence of libcaca related libraries.
--show-build-enable-mod-csoundShows wether the mod-csound audio backend has been enabled when building the game. This depends on parameters passed to ’./configure’ and also on the presence of the csound library.
--show-build-enable-mod-gl1Shows wether the mod-gl1 graphical backend has been enabled when building the game. This depends on parameters passed to ’./configure’ and also on the presence of SDL and OpenGL related libraries.
--show-build-enable-mod-gles2Shows wether the mod-gles2 graphical backend has been enabled when building the game. This depends on parameters passed to ’./configure’ and also on the presence of SDL and OpenGL ES related libraries.
--show-build-enable-mod-httpShows wether the mod-http network backend has been enabled when building the game. This depends on parameters passed to ’./configure’ and also on the presence of libCurl.
--show-build-enable-mod-oggShows wether the mod-ogg audio backend has been enabled when building the game. This depends on parameters passed to ’./configure’ and also on the presence of SDL and related libraries.
--show-build-enable-mod-softShows wether the mod-soft graphical backend has been enabled when building the game. This depends on parameters passed to ’./configure’ and also on the presence of SDL related libraries.
--show-build-enable-openmpShows wether the program was built with OpenMP support. This depends on parameters passed to ’./configure’.
--show-build-enable-optimizeShows wether the ’optimize’ option has been chosen when building the game. This depends on parameters passed to ’./configure’.
--show-build-enable-paranoidShows wether the game was build with paranoid memory management. This is for debugging purposes, the default already includes some controls, with turned it’s really... paranoid.
--show-build-enable-profilerShows wether the game was build with Google Profiler support. This depends on parameters passed to ’./configure’.
--show-build-enable-valgrindShows wether the game was build with valgrind later use in mind. This depends on parameters passed to ’./configure’.
--show-build-endiannessReturns the endianness. ’little’ corresponds to x86-like systems, ’big’ to ppc-like systems.
--show-build-gcc-versionReturns the version of the GNU C compiler which was used to compile the program.
--show-build-gnuReturns 1 (true) if host OS is a GNU system, or at least has been considered as such when compiling, 0 (false) if not.
--show-build-gp2xReturns 1 (true) if host is a GP2X, 0 (false) if not.
--show-build-home-urlShows the URL of the program, its homepage.
--show-build-host-cpuShows the host CPU, as defined by ’host_cpu’ in GNU Autoconf.
--show-build-host-osShows the host OS, as defined by ’host_os’ in GNU Autoconf.
--show-build-hostnameShows the name of the host where the binary was compiled.
--show-build-includedirShows the ’includedir’ value as passed to the GNU Autoconf ’./configure’ script when compiling the program. Default is ’/usr/local/include’.
--show-build-ldflagsShows what value you should put in ’LDFLAGS’ (environment variable) if you want to link programs against libliquidwar6.
--show-build-libdirShows the ’libdir’ value as passed to the GNU Autoconf ’./configure’ script when compiling the program. Default is ’/usr/local/lib’. This is the generic, non Liquid War 6 specific library directory. Dedicated Liquid War 6 modules are stored elsewhere (usually in a sub-directory) see the ’mod-dir’ switch for more information.
--show-build-licenseShows the license of the program (GNU GPL v3 or later).
--show-build-localedirShows the ’localedir’ value as passed to the GNU Autoconf ’./configure’ script when compiling the program. Default is ’/usr/local/share/locale’.
--show-build-mac-os-xReturns 1 (true) if host OS is Mac OS X, 0 (false) if not.
--show-build-md5sumShows the MD5 checksum, which has been calculated from the C source files. Complementary with ’show-build-stamp’.
--show-build-ms-windowsReturns 1 (true) if host OS is Microsoft Windows, 0 (false) if not.
--show-build-package-idShows the package tarname with its version, that is, ’liquidwar6-<version>
--show-build-package-nameShows the package name, that is, ’Liquid War 6’.
--show-build-package-stringShows the package string, that is, ’Liquid War 6 <version>
--show-build-package-tarnameShows the package tarname, that is, liquidwar6.
--show-build-pointer-sizeReturns the pointer size, in bytes. Should be 4 on 32-bit systems and 8 on 64-bit systems.
--show-build-prefixShows the ’prefix’ value as passed to the GNU Autoconf ’./configure’ script when compiling the program. Default is ’/usr/local’.
--show-build-stampShows the build stamp. A very usefull value, more precise than the version to track down binaries. It is incremented each time the core C code is updated. It won’t reflect all the programs for it does not take scripts in account, but if you are running a work-in-progress version, it might be very convenient to use this to know what your are running exactly. It’s also used as the revision number (the third number afer MAJOR.MINOR).
--show-build-timeShows the time when the binary was compiled.
--show-build-top-srcdirShows the top source directory on the machine where the binary was compiled, as a (possibly) relative path.
--show-build-unixReturns 1 (true) if host OS is a UNIX system, or at least has been considered as such when compiling, 0 (false) if not.
--show-build-versionShows the version. Note that this is different from the standard GNU ’version’ command line option which shows a complete message with a short copyright notice. This one will just return the version, without the package tarname or anything else.
--show-build-version-baseShows the version base. This is basically MAJOR.MINOR and determines the level of compatibility of the program. Two programs with the same base version should be able to communicate on the network, share data files and even binary modules if on the same platform.
--show-build-version-majorShows the major version number. This is just used to differenciate alpha/beta releases (using 0) from stable releases (using 6).
--show-build-version-minorShows the minor version number. This is manually increased at each significant, public release of the game.
--show-build-x86Tells wether the CPU belongs to x86 family.
--show-config-fileShows the config file path. Default is ’$HOME/.liquidwar6/config.xml’.
--show-cwdShows the current working directory, the value that the pwd command would return.
--show-data-dirShows the data directory path. This is where the games searches for most of its data,the most important exception being maps, which are stored elsewhere. Default is ’/usr/local/share/liquidwar6-<version>/data’.
--show-default-config-fileShows the default config file path. Default is ’$HOME/.liquidwar6/config.xml’.
--show-default-data-dirShows the default data directory path. This is where the games searches for most of its data,the most important exception being maps, which are stored elsewhere. Default is ’/usr/local/share/liquidwar6-<version>/data’.
--show-default-log-fileShows the default log file path. Default is ’$HOME/.liquidwar6/log.csv’.
--show-default-map-dirShows the default map directory. This is where builtin maps are stored. Default is ’/usr/local/share/liquidwar6-<version>/map’.
--show-default-map-pathShows the default map search path. This is where the game searches for maps. It’s the combination of command-line arguments and builtin paths. Might return more directories than the one specified in a single ’map-path=dir1:dir2’ argument.
--show-default-mod-dirShows the default module directory path. This is where all dynamically loaded modules are stored. Default is ’/usr/local/lib/liquidwar6-<version>’.
--show-default-music-dirShows the default music directory. This is where builtin musics are stored. Default is ’/usr/local/share/liquidwar6-<version>/music’.
--show-default-music-pathShows the default music search path. This is where the game searches for musics. It’s the combination of command-line arguments and builtin paths. Might return more directories than the one specified in a single ’music-path=dir1:dir2’ argument.
--show-default-prefixShows the default prefix used. This should logically be the value passed to the GNU Autoconf ./configure script when building the game. Most other path are deduced from this one. Default is ’/usr/local’.
--show-default-script-fileShows the default main script file path. This file is very important, since the program is more or less a hudge scheme interpreter, and this file is the file loaded by Guile. In short, it is the main program. Default is ’/usr/local/share/liquidwar6-<version>/script/liquidwar6.scm’.
--show-default-user-dirShows the default user directory path. This is where run-time data, config files, log files, are stored. Default is ’$HOME/.liquidwar6/’.
--show-log-fileShows the log file path. Default is ’$HOME/.liquidwar6/log.csv’.
--show-map-dirShows the map directory. This is where builtin maps are stored. Default is ’/usr/local/share/liquidwar6-<version>/map’.
--show-map-pathShows the map search path. This is where the game searches for maps. It’s the combination of command-line arguments and builtin paths. Might return more directories than the one specified in a single ’map-path=dir1:dir2’ argument.
--show-mod-dirShows the module directory path. This is where all dynamically loaded modules are stored. Default is ’/usr/local/lib/liquidwar6-<version>’.
--show-music-dirShows the music directory. This is where builtin maps are stored. Default is ’/usr/local/share/liquidwar6-<version>/music’.
--show-music-pathShows the music search path. This is where the game searches for musics. It’s the combination of command-line arguments and builtin paths. Might return more directories than the one specified in a single ’music-path=dir1:dir2’ argument.
--show-prefixShows the prefix used. This should logically be the value passed to the GNU Autoconf ./configure script when building the game. Most other path are deduced from this one. Default is ’/usr/local’.
--show-run-dirShows the run directory, usually the path where the binary is. It depends on how and where the program is launched. It is guessed from the argc/argv values at runtime.
--show-script-fileShows the main script file path. This file is very important, since the program is more or less a hudge scheme interpreter, and this file is the file loaded by Guile. In short, it is the main program. Default is ’/usr/local/share/liquidwar6-<version>/script/liquidwar6.scm’.
--show-user-dirShows the user directory path. This is where run-time data, config files, log files, are stored. Default is ’$HOME/.liquidwar6/’.
Next: Path options, Previous: Doc options, Up: Reference [Contents][Index]