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--fullscreen=<value>LW6_FULLSCREENfullscreenType: boolean.
Force the game to fun fullscreen. Note that the graphics backend might ignore this hint.
--gfx-backend=<value>LW6_GFX_BACKENDgfx-backendType: string.
Sets the graphics backend AKA 'gfx' to use. For now the only choice is 'gl' and will use an OpenGL/SDL 3D-accelerated driver.
--height=<value>LW6_HEIGHTheightType: integer.
Run the game with the given screen height.Note that the graphics backend might ignore this hint.Use with its companion option 'width'.
--preset-resolution=<value>LW6_PRESET_RESOLUTIONpreset-resolutionType: integer.
The last preset resolution used. 0 is low, 1 is medium, 2 is high. Real resolutions depend on your hardware, OS and drivers.
--width=<value>LW6_WIDTHwidthType: integer.
Run the game with the given screen width. Note that the graphics backend might ignore this hint.Use with its companion option 'height'.
--windowed-mode-limit=<value>LW6_WINDOWED_MODE_LIMITwindowed-mode-limitType: float.
When switching back from fullscreen mode to windowed mode, if we're in maximum resolution, then this coefficient will be applied before resizing the window. The idea is that (obviously) a windowed mode is prefered when a little smaller that totally fullscreen. So set this to a value just below 1.0.