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--chosen-map=<value>LW6_CHOSEN_MAPchosen-mapThe last map chosen by the player, locally. This is the map which will be used for a quick-start game, a local game, or a game started as a server.
--force-background=<value>LW6_FORCE_BACKGROUNDforce-backgroundIf set, entries in style.xml (map specific file) which are background related won't be picked from the map, but overriden by user-defined values. Allows you to use your own background settings while keeping other parameters the same.
--force-hud=<value>LW6_FORCE_HUDforce-hudIf set, entries in style.xml (map specific file) which are hud related won't be picked from the map, but overriden by user-defined values. Allows you to use your own hud settings while keeping other parameters the same.
--force-menu=<value>LW6_FORCE_MENUforce-menuIf set, entries in style.xml (map specific file) which are menu related won't be picked from the map, but overriden by user-defined values. Allows you to use your own menu settings while keeping other parameters the same.
--force-size=<value>LW6_FORCE_SIZEforce-sizeIf set, entries in options.xml (map specific file) which are size-related won't be picked from the map, but overriden by user-defined values. This allows you to change only the size of the map, the number of fighters on it, without altering other parameters.
--force-team-colors=<value>LW6_FORCE_TEAM_COLORSforce-team-colorsIf set, then team colors won't be picked from the map (in style.xml) but user-defined values will be used instead.
--force-time=<value>LW6_FORCE_TIMEforce-timeIf set, entries in options.xml (map specific file) which are time-related won't be picked from the map, but overriden by user-defined values. This allows you to change only the speed/duration of the game without altering other parameters.
--force-view=<value>LW6_FORCE_VIEWforce-viewIf set, entries in style.xml (map specific file) which are view related won't be picked from the map, but overriden by user-defined values. Allows you to use your own view settings while keeping other parameters the same. Reminder: in LW6 the view is the map, the area you're playing on.
--use-map-options=<value>LW6_USE_MAP_OPTIONSuse-map-optionsIf set, then options will be picked up from the map defined options.xml, if it exists. This is the default. Use force-time and force-size to override this and use user-defined values anyway.
--use-map-style=<value>LW6_USE_MAP_STYLEuse-map-styleIf set, then style will be picked up from the map defined options.xml, if it exists. This is the default. Use force-time and force-background to override this and use user-defined values anyway.